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Boardgame Babylon is a podcast about designer board games. The show features session reviews, "Rectangular Table Discussions" with guests and themed shows on subjects of interest to players of euro/designer/strategy games. Your host, E.R. Burgess, is a longtime writer, game player and 'redesigner' of board games who will occasionally veer off on tangents about his other passions: literature, film and music.

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Okay, I'm now heading down to the convention on Saturday morning. Plans for a late night arrival on Friday were scrapped after the BBQ party I attended Friday evening had deceptively powerful "Hawaiian Punch" drinks. The haze formed quickly and yet I was still able to explain Klunker and Diamant to players and enjoy two good games.

Despite being "Punched", I managed to win Klunker handily (which is a game that seems like Bohnanza's Martian cousin - not surprising since it is the same designer). You get gem cards and have to place some out for sale (the ones you don't need for a set), some into your safe (which you do want for your sets) and then there is a buying round when you can grab up your opponent's wares. Money is rewarded for sets of four in your safe, but you get more if the sets match. Necklace cards are bonuses, making it easier to get full value for your sets - but in our game, nearly all the necklaces were at the end. Final scores: Lisa 12, Bernie 14, Chad 17, and Eric 22. A fun, but unmemorable game.

I was in fourth out of five in the wonderful press-your-luck game Diamant. Simply, over five caverns of play, each player must decide how long to stick it out and try to get a share of the gems that come up on most cards while avoiding one of five disaster card types. If two cards from the same disaster show up, everyone left in the cavern loses - you all face the cards together and split the gems that come up. But, if you manage to get out before (you get a chance after each card), you can add your spoils to your ore cart and have them as points for the end of the game. Leaving early can also be profitable sometimes because you get to grab the gems leftover from uneven splits (gem cards range from 1 to 17).

After doing fine throughout the first three rounds, I bailed on cave four with only one disaster out (admittedly, one of the disasters with three remaining cards) because the take for early departure looked too good! Unfortunately, Lisa felt the same way and we split the booty. Then, the remaining three players went on to form the longest cavern route I've ever seen - and they all got out with their gems! They loaded up so heavily (Chad gaining the most) that Lisa and I had no chance but to press our luck fully and we were rewarded with an untimely demise. Final scores: Matt 44, Bernie 43 (so close!), Chad 25, Eric 18, Lisa 12.

Now I'm off to Gamex to enjoy a weekend of great gaming. I'm doing Z-Man demos today, plus running an Escalation tournament at 3pm. Our Math Trade is also happening today at 6pm at Boardgame HQ. If you are in town, please stop by and say hello!

Category: Blog Update -- posted at: 11:30 AM
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